Build reusable release templates and compose them into multi-template runs for complete release coverage. Execute checks collaboratively across your whole team, track real-time readiness, and log failures straight to Jira — all in one place built specifically for game studios.
Private beta · Limited spots · No credit card required
Jira ticket created
Input · Xbox button glyphs
QA-847 · pinned to step
Tools like Qase and TestRail are designed for software teams running automated test suites. Game QA is different — it's hands-on, platform-specific, live-service-aware, and deeply collaborative across testers, leads, and producers.
Certification requirements change per storefront. Multiplayer systems need dedicated sign-off flows. Console patches have their own compliance checklists. Generic tools can't model any of that — so studios end up back in spreadsheets.
Ludovite is purpose-built for the way game studios actually ship — structured test case libraries, reusable release templates, collaborative execution, and a clear audit trail from smoke test to cert submission.
Checklists scattered across docs and Sheets
Structured, versioned release templates
Generic tools like Qase or TestRail
Purpose-built for game studios
Unclear execution ownership
Per-step assignees & real-time tracking
No audit trail per build
Complete, exportable run history
Build reusable release templates, execute checks collaboratively, and track live readiness — with a full audit trail from kickoff to cert submission.
Create templates with nested steps, tags, and instructions — or import directly from the public library or an existing Qase project.
Pick one template or compose several into a single run — smoke tests and cert checks together, for example. Steps merge in order with section headers showing which template each one comes from. The run snapshots against a specific build, branch, platform, and environment.
Assign testers, track progress in real time, and capture pass, fail, blocked, or skipped results — without chasing anyone on Slack.
Mark a step failed and a Jira ticket is created automatically — pre-filled with step title, notes, and build context. The ticket key pins back to the step.
See live pass rates, open blockers, and which checks are still pending. Every run is a timestamped audit record you can export for cert submissions.
Not a bug tracker. Not a generic test management tool. A purpose-built QA platform for studios that ship games.
Build a structured library of reusable release templates — organised by platform, feature, or workflow. Import from the public library or Qase, and export any template to CSV.
Build once, run for every release. Compose multiple templates into a single run — smoke tests alongside cert checks, for example — with section headers so testers always know where each step comes from. Templates version automatically; each run snapshots exactly what was used.
Boot → Matchmaking → Host Migration. Arbitrary depth with aggregated pass/fail status rolled up to every parent.
Assign steps to specific testers. See real-time pass/fail/blocked status across your whole team without chasing anyone on Slack.
Track pass/fail rates and average completion time per step across releases. Surface which checks consistently block your ship and where testers get stuck — before it becomes a pattern.
Instant visibility into pass rates, blockers, and unresolved failures across every active run. Know if you're good to ship before the call.
Failed steps create Jira tickets automatically — pre-filled with step title, notes, and build context. The ticket key pins back to the step so nothing gets lost.
Keep your studio informed without leaving their tools. Get run-started, step-failed, and run-completed notifications in any channel.
Every run is a timestamped, immutable record of what was tested, who tested it, and what build it ran against. Export anytime for cert submissions.
QA checklists sourced from official platform documentation — ready to import in one click and customise for your workflow.
Identity, achievements, Xbox Live features, privacy, accessibility, Store billing, and title update validation — mapped to XR numbers.
Xbox network integration requirements for PC, mobile, and Creators Program titles — covering stability, player data, privileges, achievements, and multiplayer.
End-to-end checklist for launching on Steam — store page, graphical assets, build review, content survey, achievements, Steam Deck verification, and release.
Pre-submission checklist sourced from the Apple App Store Review Guidelines — completeness, metadata, IAP, UGC, privacy, content rating, and legal.
Pre-submission checklist sourced from the Google Play Developer Policy Center — store listing, assets, content rating, data safety, billing, and release.
All required and recommended VRC checks for publishing on the Meta Horizon Store — packaging, performance, functional, tracking, input, assets, and privacy.
Pre-submission self-assessment for ESRB ratings — covers physical submission (questionnaire + gameplay video) and digital IARC routes via store portals.
Pre-submission self-assessment for PEGI ratings across 38 European countries — covers IARC digital route and formal PEGI signatory submission for physical releases.
Connect in one click. No webhooks to configure manually, no tokens to copy-paste.
Issue tracking
When a QA step is marked Failed, a Jira ticket is created automatically in the project of your choice — pre-filled with the step title, notes, and build context. The ticket key is pinned back to the step so nothing gets lost.
Run notifications
Keep your team in the loop without leaving Slack. Get instant notifications when a QA run starts, a step fails, or a run completes — delivered to whichever channel your team already watches.
Run notifications
Already running your studio on Discord? Connect your QA channels directly. Get run-started, step-failed, and run-completed events posted as formatted messages to any server channel — no bots to host yourself.
More coming: Linear, GitHub Issues, PagerDuty, and custom webhooks for any endpoint you already use.
Start free. Upgrade when your studio grows. Significantly more affordable than Qase or TestRail — and purpose-built for games.
Perfect for trying out the workflow on a single project.
For small studios running structured release QA.
For active studios shipping multiple titles or live updates.
Start free, no credit card required · Cancel or downgrade anytime · No long-term contracts
Annual billing available at checkout — save two months on any paid plan.
Everything you need to know before getting started.
Private beta — limited spots, approved manually. Request access and we'll review your studio and be in touch.
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